I’m a Melbourne based director & creative technologist offering art direction, content production & creative coding services for innovative projects. Specialist design skills working on immersive digital experiences, real-time motion graphics, projection and AR, 360, Kinect based projects.
Music: Atlas by Rhian Sheehan from ‘A Quiet Divide’
used with permission of artist
Glacier \ Ballarat \ 2019
Glacier is a large-scale animated projection artwork that responds to you. Fully interactive and ever-changing, Glacier is a participatory digital contemplation on our decaying icecaps. Responding to gestural movement via a 3D depth sensor, Glacier allows audience immediacy to sculpt and shape transient ice forms.
Black Mirror \ Melbourne \ 2016
An augmented reality interactive projection artwork produced collaboratively with motion designer Adam Singer. See your reflection in the Black Mirror and explore a mysterious digital underworld in the Melbourne Botanic Gardens.
User’s enter an immersive LED screen environment and take complete control of the experience through movement and gesture. The creative application detected users via a sensor and allowed for a high-level of intuitive and fun interaction.
Audio reactive projection visuals for Zola Jesus performing at the Melbourne Recital Centre for Melbourne Music Week 2016. Generative animations interacted in real-time responding to the musical performance.
Photography by Michael Christian, courtesy of Melbourne Recital Centre
Interactive design, development & production.
Interactive augmented reality digital experience produced with Kojo for BMW X3 series activations across a series of Australian shopping malls.
By standing in front of the signage the audience activate the screens. They can engage in a short augmented reality experience, seeing themselves kicking virtual soccer balls to reach a high score.
Live projected interactive experience produced and performed with Bonnie Mercer with Time For Dreams for Metro Melbourne as part of Melbourne Music Week at ACMI. 270 degree wrap-around projections with interactive content responding real-time to the live performance covered the 3 walls of the ACMI cube providing a fully immersive audio visual experience.
Photos by Charlie Kinross.
Interactive creative application produced for Kit Websters 'o2' LED lung sculpture. Utilising small camera's mounted on each hemisphere, users can interact with gestures and movement to influence the animated designs around the entire sculpture.
Photography by Kit Webster
Interactive design, development & production.
Produced for Melbourne Spring Fashion Week in collaboration with Visual Playground. An interactive augmented reality LED Billboard branded experiential that via Kinect sensors responds to a playful audience. This experience simultaneously occurred on multiple large LED screens installed throughout the festival.
Innovative 360 degree experimental music video produced for Melbourne’s Braille Face. Shot entirely through a Kinect camera and a creative application live processing the data to create a 360 degree point cloud image.
Creative, camera, edit and post: Simon Burgin
On-set assistance: Charlie Bleakley
Braille Face's Lightletting EP is out now:
Follow Braille Face:
"Fix" written and produced by Jordan White
Mixed by Tim Shiel
Mastered by Lachlan Carrick
The Virtual Reality Cinema is a 5 projector, 8 speaker immersive projection space in Collingwood, Melbourne. A collaboration with creative and owner Michael Lyon and VR sound composer Josh Mitchell to develop a creative application that spreads 360 content across 5 screens (walls) and delivers spatial sound. http://virtualrealitycinema.com.au/
Concert visual and subsequent music video produced for ‘A Quiet Divide’ tour. Shot on a Kinect depth camera, processed with Brekel and produced with real-time effects in touchdesigner.
Kinect cinematography: Olivier Jean \ Dance & choreography : Hannah Tasker-Poland and Emmanuel Reynaud \ with assistance from Loop recordings
Real-time audio reactive & interactive visuals for Dark Mofo 2017
Symmetry Motion \ 2013
An experimental, interactive projection which transforms your smartphone into a remote control. No app required, user's login via free wi-fi, load up their web browser and manipulate the projected animation. Digital Signage Expo (DSE) APEX Award winner 2014
Swim \ 2015
An interactive abstract aquarium of generative geometry. A homage to 60’s optical art and channeling the atmosphere of submersion. The installation invites the user to gesturally manipulate an abstract aquarium of geometry rear projected into a shop front window.
A playful branded abstract Kinect projection experience. Through gestural interaction users can interact with the live motion graphics at the event
Interactive augmented reality brand experiential directed and developed for CGU at COBA Melbourne with Zestevents. User's are augmented with graphics that respond to movement encouraging playful interaction. The experience takes three photo's which are shared as branded digital polaroids on social media.
Various experiential & motion projects produced for a range of campaigns and clients in the past.