A breif cross-section of real-time interactive, projection and motion design work.
Interactive screen experience produced with Kojo for BMW X3 series activations across a series of Australian shopping malls. By standing in front of the Kinect sensor the audience can see themselves composited within the branded experience and interact by kicking virtual soccer balls to reach a high score.
Produced for Melbourne Spring Fashion Week in collaboration with Visual Playground. An interactive LED Billboard branded experiential that via Kinect sensors responds to a playful audience.
Audio reactive projection visuals for Zola Jesus performing at the Melbourne Recital Centre for Melbourne Music Week 2016. Generative animations interacted in real-time responding to the musical performance.
Photography by Michael Christian, courtesy of Melbourne Recital Centre
Real-time audio reactive & interactive visuals for Dark Mofo 2017
White Night Melbourne \ concept, direction, production.
An augmented reality projection installation made with collaborator Adam Singer. See your reflection in the Black Mirror and use your body to explore a mysterious interior underworld
A playful branded abstract Kinect projection experience. Through gestural interaction users can interact with the live motion graphics at the event
Lux \ concept, direction, production.
Interactive projection installation produced for Wellington's Lux Festival.
Gust invites you to use your body, arms and hands to play with a howling geometric wind blowing through Wellington's TSB Arena Sails. Utilizing Microsoft Kinect and Derivative Touch Designer
A huge projected opening animation developed and produced for KPMG's 2016 Annual Partners Conference
Various motion graphic and design projects
Experimental, interactive projection which transforms your smartphone into a remote control.
No app required, user's login via free wi-fi, load up their web browser and manipulate the projected animation
Motion design services \ tkm9
Worlds 1st commercial interactive fridge created by TKM9 and CCA. Combining the latest in digital signage, augmented reality, gesture, social and mobile interaction.
An irreverent augmented reality Kinect video booth which encouraged participants to stand on a surfboard and see themselves composited into an ocean scene (with lots of cheeky animated sea creatures introducing themselves) The interactive recorded a breif 15-second clip of the antics which were then shared later on social media after the event.