Hi, I’m Simon and I create interactive art + advertising experiences for innovative brands. Working in the sweet spot between motion, interaction and creative technology.
Interactive design, development & production.
Interactive augmented reality digital experience produced with Kojo for BMW X3 series activations across a series of Australian shopping malls. Through standing in front of the Kinect sensor the audience can see themselves composited within the branded experience and engage in a short playful augmented reality experience, kicking virtual soccer balls to reach a high score.
Interactive design, development & production.
Produced for Melbourne Spring Fashion Week in collaboration with Visual Playground. An interactive augmented reality LED Billboard branded experiential that via Kinect sensors responds to a playful audience. This experience simultaneously occurred on multiple large LED screens installed throughout the festival.
Audio reactive projection visuals for Zola Jesus performing at the Melbourne Recital Centre for Melbourne Music Week 2016. Generative animations interacted in real-time responding to the musical performance.
Photography by Michael Christian, courtesy of Melbourne Recital Centre
Innovative 360 degree experimental music video produced for Melbourne’s Braille Face. Shot entirely through a Kinect camera and a creative application live processing the data to create a 360 degree point cloud image.
Creative, camera, edit and post: Simon Burgin
On-set assistance: Charlie Bleakley
Braille Face's Lightletting EP is out now:
Follow Braille Face:
"Fix" written and produced by Jordan White
Mixed by Tim Shiel
Mastered by Lachlan Carrick
Live interactive audio reactive visuals produced and then performed with Bonnie Mercer and Time For Dreams for Metro Melbourne as part of Melbourne Music Week at ACMI.
Interactive visuals developed in collaboration with motion designer Sar Ruddenklau. 180 degree projections wrapping around 3 walls of of ACMI cube space. Photos by Charlie Kinross.
Concert visual and subsequent music video produced for ‘A Quiet Divide’ tour. Shot on a Kinect depth camera, processed with Brekel and produced with real-time effects in touchdesigner.
Kinect cinematography: Olivier Jean \ Dance & choreography : Hannah Tasker-Poland and Emmanuel Reynaud \ with assistance from Loop recordings
The Virtual Reality Cinema is a 5 projector, 8 speaker immersive projection space in Collingwood, Melbourne. A collaboration with creative and owner Michael Lyon and VR sound composer Josh Mitchell to develop a creative application that spreads 360 content across 5 screens (walls) and delivers spatial sound. http://virtualrealitycinema.com.au/
Interactive augmented reality brand experiential directed and developed for CGU at COBA Melbourne with Zestevents. User's are augmented with graphics that respond to movement encouraging playful interaction. The experience takes three photo's which are shared as branded digital polaroids on social media.
White Night Melbourne \ concept, direction, production.
An augmented reality projection installation made with collaborator Adam Singer. See your reflection in the Black Mirror and use your body to explore a mysterious interior underworld
Real-time audio reactive & interactive visuals for Dark Mofo 2017
Symmetry Motion \ 2013
An experimental, interactive projection which transforms your smartphone into a remote control. No app required, user's login via free wi-fi, load up their web browser and manipulate the projected animation. Digital Signage Expo (DSE) APEX Award winner 2014
Swim \ 2015
An interactive abstract aquarium of generative geometry. A homage to 60’s optical art and channeling the atmosphere of submersion. The installation invites the user to gesturally manipulate an abstract aquarium of geometry rear projected into a shop front window.
A playful branded abstract Kinect projection experience. Through gestural interaction users can interact with the live motion graphics at the event
Lux \ concept, direction, production.
Interactive projection installation produced for Wellington's Lux Festival.
Gust invites you to use your body, arms and hands to play with a howling geometric wind blowing through Wellington's TSB Arena Sails. Utilizing Microsoft Kinect and Derivative Touch Designer
Motion design and visual effects content for augmented reality application within experiential produced by tkm9. Interactive digital screens respectively installed in CBA branches and Australian shopping malls for each campaign.
Various experiential & motion projects produced for a range of campaigns and clients in the past.